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/*
* include/qd_inline.h
*
* This work was supported by the Director, Office of Science, Division
* of Mathematical, Information, and Computational Sciences of the
* U.S. Department of Energy under contract number DE-AC03-76SF00098.
*
* Copyright (c) 2000-2001
*
* Contains small functions (suitable for inlining) in the quad-double
* arithmetic package.
*/
#ifndef _QD_QD_INLINE_H
#define _QD_QD_INLINE_H
#include <cmath>
#include <qd/inline.h>
#ifndef QD_INLINE
#define inline
#endif
/********** Constructors **********/
inline qd_real::qd_real(double x0, double x1, double x2, double x3) {
x[0] = x0;
x[1] = x1;
x[2] = x2;
x[3] = x3;
}
inline qd_real::qd_real(const double *xx) {
x[0] = xx[0];
x[1] = xx[1];
x[2] = xx[2];
x[3] = xx[3];
}
inline qd_real::qd_real(double x0) {
x[0] = x0;
x[1] = x[2] = x[3] = 0.0;
}
inline qd_real::qd_real() {
x[0] = 0.0;
x[1] = 0.0;
x[2] = 0.0;
x[3] = 0.0;
}
inline qd_real::qd_real(const dd_real &a) {
x[0] = a._hi();
x[1] = a._lo();
x[2] = x[3] = 0.0;
}
inline qd_real::qd_real(int i) {
x[0] = static_cast<double>(i);
x[1] = x[2] = x[3] = 0.0;
}
/********** Accessors **********/
inline double qd_real::operator[](int i) const {
return x[i];
}
inline double &qd_real::operator[](int i) {
return x[i];
}
inline bool qd_real::isnan() const {
return QD_ISNAN(x[0]) || QD_ISNAN(x[1]) || QD_ISNAN(x[2]) || QD_ISNAN(x[3]);
}
/********** Renormalization **********/
namespace qd {
inline void quick_renorm(double &c0, double &c1,
double &c2, double &c3, double &c4) {
double t0, t1, t2, t3;
double s;
s = qd::quick_two_sum(c3, c4, t3);
s = qd::quick_two_sum(c2, s , t2);
s = qd::quick_two_sum(c1, s , t1);
c0 = qd::quick_two_sum(c0, s , t0);
s = qd::quick_two_sum(t2, t3, t2);
s = qd::quick_two_sum(t1, s , t1);
c1 = qd::quick_two_sum(t0, s , t0);
s = qd::quick_two_sum(t1, t2, t1);
c2 = qd::quick_two_sum(t0, s , t0);
c3 = t0 + t1;
}
inline void renorm(double &c0, double &c1,
double &c2, double &c3) {
double s0, s1, s2 = 0.0, s3 = 0.0;
if (QD_ISINF(c0)) return;
s0 = qd::quick_two_sum(c2, c3, c3);
s0 = qd::quick_two_sum(c1, s0, c2);
c0 = qd::quick_two_sum(c0, s0, c1);
s0 = c0;
s1 = c1;
if (s1 != 0.0) {
s1 = qd::quick_two_sum(s1, c2, s2);
if (s2 != 0.0)
s2 = qd::quick_two_sum(s2, c3, s3);
else
s1 = qd::quick_two_sum(s1, c3, s2);
} else {
s0 = qd::quick_two_sum(s0, c2, s1);
if (s1 != 0.0)
s1 = qd::quick_two_sum(s1, c3, s2);
else
s0 = qd::quick_two_sum(s0, c3, s1);
}
c0 = s0;
c1 = s1;
c2 = s2;
c3 = s3;
}
inline void renorm(double &c0, double &c1,
double &c2, double &c3, double &c4) {
double s0, s1, s2 = 0.0, s3 = 0.0;
if (QD_ISINF(c0)) return;
s0 = qd::quick_two_sum(c3, c4, c4);
s0 = qd::quick_two_sum(c2, s0, c3);
s0 = qd::quick_two_sum(c1, s0, c2);
c0 = qd::quick_two_sum(c0, s0, c1);
s0 = c0;
s1 = c1;
if (s1 != 0.0) {
s1 = qd::quick_two_sum(s1, c2, s2);
if (s2 != 0.0) {
s2 = qd::quick_two_sum(s2, c3, s3);
if (s3 != 0.0)
s3 += c4;
else
s2 = qd::quick_two_sum(s2, c4, s3);
} else {
s1 = qd::quick_two_sum(s1, c3, s2);
if (s2 != 0.0)
s2 = qd::quick_two_sum(s2, c4, s3);
else
s1 = qd::quick_two_sum(s1, c4, s2);
}
} else {
s0 = qd::quick_two_sum(s0, c2, s1);
if (s1 != 0.0) {
s1 = qd::quick_two_sum(s1, c3, s2);
if (s2 != 0.0)
s2 = qd::quick_two_sum(s2, c4, s3);
else
s1 = qd::quick_two_sum(s1, c4, s2);
} else {
s0 = qd::quick_two_sum(s0, c3, s1);
if (s1 != 0.0)
s1 = qd::quick_two_sum(s1, c4, s2);
else
s0 = qd::quick_two_sum(s0, c4, s1);
}
}
c0 = s0;
c1 = s1;
c2 = s2;
c3 = s3;
}
}
inline void qd_real::renorm() {
qd::renorm(x[0], x[1], x[2], x[3]);
}
inline void qd_real::renorm(double &e) {
qd::renorm(x[0], x[1], x[2], x[3], e);
}
/********** Additions ************/
namespace qd {
inline void three_sum(double &a, double &b, double &c) {
double t1, t2, t3;
t1 = qd::two_sum(a, b, t2);
a = qd::two_sum(c, t1, t3);
b = qd::two_sum(t2, t3, c);
}
inline void three_sum2(double &a, double &b, double &c) {
double t1, t2, t3;
t1 = qd::two_sum(a, b, t2);
a = qd::two_sum(c, t1, t3);
b = t2 + t3;
}
}
/* quad-double + double */
inline qd_real operator+(const qd_real &a, double b) {
double c0, c1, c2, c3;
double e;
c0 = qd::two_sum(a[0], b, e);
c1 = qd::two_sum(a[1], e, e);
c2 = qd::two_sum(a[2], e, e);
c3 = qd::two_sum(a[3], e, e);
qd::renorm(c0, c1, c2, c3, e);
return qd_real(c0, c1, c2, c3);
}
/* quad-double + double-double */
inline qd_real operator+(const qd_real &a, const dd_real &b) {
double s0, s1, s2, s3;
double t0, t1;
s0 = qd::two_sum(a[0], b._hi(), t0);
s1 = qd::two_sum(a[1], b._lo(), t1);
s1 = qd::two_sum(s1, t0, t0);
s2 = a[2];
qd::three_sum(s2, t0, t1);
s3 = qd::two_sum(t0, a[3], t0);
t0 += t1;
qd::renorm(s0, s1, s2, s3, t0);
return qd_real(s0, s1, s2, s3);
}
/* double + quad-double */
inline qd_real operator+(double a, const qd_real &b) {
return (b + a);
}
/* double-double + quad-double */
inline qd_real operator+(const dd_real &a, const qd_real &b) {
return (b + a);
}
namespace qd {
/* s = quick_three_accum(a, b, c) adds c to the dd-pair (a, b).
* If the result does not fit in two doubles, then the sum is
* output into s and (a,b) contains the remainder. Otherwise
* s is zero and (a,b) contains the sum. */
inline double quick_three_accum(double &a, double &b, double c) {
double s;
bool za, zb;
s = qd::two_sum(b, c, b);
s = qd::two_sum(a, s, a);
za = (a != 0.0);
zb = (b != 0.0);
if (za && zb)
return s;
if (!zb) {
b = a;
a = s;
} else {
a = s;
}
return 0.0;
}
}
inline qd_real qd_real::ieee_add(const qd_real &a, const qd_real &b) {
int i, j, k;
double s, t;
double u, v; /* double-length accumulator */
double x[4] = {0.0, 0.0, 0.0, 0.0};
i = j = k = 0;
if (std::abs(a[i]) > std::abs(b[j]))
u = a[i++];
else
u = b[j++];
if (std::abs(a[i]) > std::abs(b[j]))
v = a[i++];
else
v = b[j++];
u = qd::quick_two_sum(u, v, v);
while (k < 4) {
if (i >= 4 && j >= 4) {
x[k] = u;
if (k < 3)
x[++k] = v;
break;
}
if (i >= 4)
t = b[j++];
else if (j >= 4)
t = a[i++];
else if (std::abs(a[i]) > std::abs(b[j])) {
t = a[i++];
} else
t = b[j++];
s = qd::quick_three_accum(u, v, t);
if (s != 0.0) {
x[k++] = s;
}
}
/* add the rest. */
for (k = i; k < 4; k++)
x[3] += a[k];
for (k = j; k < 4; k++)
x[3] += b[k];
qd::renorm(x[0], x[1], x[2], x[3]);
return qd_real(x[0], x[1], x[2], x[3]);
}
inline qd_real qd_real::sloppy_add(const qd_real &a, const qd_real &b) {
/*
double s0, s1, s2, s3;
double t0, t1, t2, t3;
s0 = qd::two_sum(a[0], b[0], t0);
s1 = qd::two_sum(a[1], b[1], t1);
s2 = qd::two_sum(a[2], b[2], t2);
s3 = qd::two_sum(a[3], b[3], t3);
s1 = qd::two_sum(s1, t0, t0);
qd::three_sum(s2, t0, t1);
qd::three_sum2(s3, t0, t2);
t0 = t0 + t1 + t3;
qd::renorm(s0, s1, s2, s3, t0);
return qd_real(s0, s1, s2, s3, t0);
*/
/* Same as above, but addition re-organized to minimize
data dependency ... unfortunately some compilers are
not very smart to do this automatically */
double s0, s1, s2, s3;
double t0, t1, t2, t3;
double v0, v1, v2, v3;
double u0, u1, u2, u3;
double w0, w1, w2, w3;
s0 = a[0] + b[0];
s1 = a[1] + b[1];
s2 = a[2] + b[2];
s3 = a[3] + b[3];
v0 = s0 - a[0];
v1 = s1 - a[1];
v2 = s2 - a[2];
v3 = s3 - a[3];
u0 = s0 - v0;
u1 = s1 - v1;
u2 = s2 - v2;
u3 = s3 - v3;
w0 = a[0] - u0;
w1 = a[1] - u1;
w2 = a[2] - u2;
w3 = a[3] - u3;
u0 = b[0] - v0;
u1 = b[1] - v1;
u2 = b[2] - v2;
u3 = b[3] - v3;
t0 = w0 + u0;
t1 = w1 + u1;
t2 = w2 + u2;
t3 = w3 + u3;
s1 = qd::two_sum(s1, t0, t0);
qd::three_sum(s2, t0, t1);
qd::three_sum2(s3, t0, t2);
t0 = t0 + t1 + t3;
/* renormalize */
qd::renorm(s0, s1, s2, s3, t0);
return qd_real(s0, s1, s2, s3);
}
/* quad-double + quad-double */
inline qd_real operator+(const qd_real &a, const qd_real &b) {
#ifndef QD_IEEE_ADD
return qd_real::sloppy_add(a, b);
#else
return qd_real::ieee_add(a, b);
#endif
}
/********** Self-Additions ************/
/* quad-double += double */
inline qd_real &qd_real::operator+=(double a) {
*this = *this + a;
return *this;
}
/* quad-double += double-double */
inline qd_real &qd_real::operator+=(const dd_real &a) {
*this = *this + a;
return *this;
}
/* quad-double += quad-double */
inline qd_real &qd_real::operator+=(const qd_real &a) {
*this = *this + a;
return *this;
}
/********** Unary Minus **********/
inline qd_real qd_real::operator-() const {
return qd_real(-x[0], -x[1], -x[2], -x[3]);
}
/********** Subtractions **********/
inline qd_real operator-(const qd_real &a, double b) {
return (a + (-b));
}
inline qd_real operator-(double a, const qd_real &b) {
return (a + (-b));
}
inline qd_real operator-(const qd_real &a, const dd_real &b) {
return (a + (-b));
}
inline qd_real operator-(const dd_real &a, const qd_real &b) {
return (a + (-b));
}
inline qd_real operator-(const qd_real &a, const qd_real &b) {
return (a + (-b));
}
/********** Self-Subtractions **********/
inline qd_real &qd_real::operator-=(double a) {
return ((*this) += (-a));
}
inline qd_real &qd_real::operator-=(const dd_real &a) {
return ((*this) += (-a));
}
inline qd_real &qd_real::operator-=(const qd_real &a) {
return ((*this) += (-a));
}
inline qd_real operator*(double a, const qd_real &b) {
return (b * a);
}
inline qd_real operator*(const dd_real &a, const qd_real &b) {
return (b * a);
}
inline qd_real mul_pwr2(const qd_real &a, double b) {
return qd_real(a[0] * b, a[1] * b, a[2] * b, a[3] * b);
}
/********** Multiplications **********/
inline qd_real operator*(const qd_real &a, double b) {
double p0, p1, p2, p3;
double q0, q1, q2;
double s0, s1, s2, s3, s4;
p0 = qd::two_prod(a[0], b, q0);
p1 = qd::two_prod(a[1], b, q1);
p2 = qd::two_prod(a[2], b, q2);
p3 = a[3] * b;
s0 = p0;
s1 = qd::two_sum(q0, p1, s2);
qd::three_sum(s2, q1, p2);
qd::three_sum2(q1, q2, p3);
s3 = q1;
s4 = q2 + p2;
qd::renorm(s0, s1, s2, s3, s4);
return qd_real(s0, s1, s2, s3);
}
/* quad-double * double-double */
/* a0 * b0 0
a0 * b1 1
a1 * b0 2
a1 * b1 3
a2 * b0 4
a2 * b1 5
a3 * b0 6
a3 * b1 7 */
inline qd_real operator*(const qd_real &a, const dd_real &b) {
double p0, p1, p2, p3, p4;
double q0, q1, q2, q3, q4;
double s0, s1, s2;
double t0, t1;
p0 = qd::two_prod(a[0], b._hi(), q0);
p1 = qd::two_prod(a[0], b._lo(), q1);
p2 = qd::two_prod(a[1], b._hi(), q2);
p3 = qd::two_prod(a[1], b._lo(), q3);
p4 = qd::two_prod(a[2], b._hi(), q4);
qd::three_sum(p1, p2, q0);
/* Five-Three-Sum */
qd::three_sum(p2, p3, p4);
q1 = qd::two_sum(q1, q2, q2);
s0 = qd::two_sum(p2, q1, t0);
s1 = qd::two_sum(p3, q2, t1);
s1 = qd::two_sum(s1, t0, t0);
s2 = t0 + t1 + p4;
p2 = s0;
p3 = a[2] * b._hi() + a[3] * b._lo() + q3 + q4;
qd::three_sum2(p3, q0, s1);
p4 = q0 + s2;
qd::renorm(p0, p1, p2, p3, p4);
return qd_real(p0, p1, p2, p3);
}
/* quad-double * quad-double */
/* a0 * b0 0
a0 * b1 1
a1 * b0 2
a0 * b2 3
a1 * b1 4
a2 * b0 5
a0 * b3 6
a1 * b2 7
a2 * b1 8
a3 * b0 9 */
inline qd_real qd_real::sloppy_mul(const qd_real &a, const qd_real &b) {
double p0, p1, p2, p3, p4, p5;
double q0, q1, q2, q3, q4, q5;
double t0, t1;
double s0, s1, s2;
p0 = qd::two_prod(a[0], b[0], q0);
p1 = qd::two_prod(a[0], b[1], q1);
p2 = qd::two_prod(a[1], b[0], q2);
p3 = qd::two_prod(a[0], b[2], q3);
p4 = qd::two_prod(a[1], b[1], q4);
p5 = qd::two_prod(a[2], b[0], q5);
/* Start Accumulation */
qd::three_sum(p1, p2, q0);
/* Six-Three Sum of p2, q1, q2, p3, p4, p5. */
qd::three_sum(p2, q1, q2);
qd::three_sum(p3, p4, p5);
/* compute (s0, s1, s2) = (p2, q1, q2) + (p3, p4, p5). */
s0 = qd::two_sum(p2, p3, t0);
s1 = qd::two_sum(q1, p4, t1);
s2 = q2 + p5;
s1 = qd::two_sum(s1, t0, t0);
s2 += (t0 + t1);
/* O(eps^3) order terms */
s1 += a[0]*b[3] + a[1]*b[2] + a[2]*b[1] + a[3]*b[0] + q0 + q3 + q4 + q5;
qd::renorm(p0, p1, s0, s1, s2);
return qd_real(p0, p1, s0, s1);
}
inline qd_real qd_real::accurate_mul(const qd_real &a, const qd_real &b) {
double p0, p1, p2, p3, p4, p5;
double q0, q1, q2, q3, q4, q5;
double p6, p7, p8, p9;
double q6, q7, q8, q9;
double r0, r1;
double t0, t1;
double s0, s1, s2;
p0 = qd::two_prod(a[0], b[0], q0);
p1 = qd::two_prod(a[0], b[1], q1);
p2 = qd::two_prod(a[1], b[0], q2);
p3 = qd::two_prod(a[0], b[2], q3);
p4 = qd::two_prod(a[1], b[1], q4);
p5 = qd::two_prod(a[2], b[0], q5);
/* Start Accumulation */
qd::three_sum(p1, p2, q0);
/* Six-Three Sum of p2, q1, q2, p3, p4, p5. */
qd::three_sum(p2, q1, q2);
qd::three_sum(p3, p4, p5);
/* compute (s0, s1, s2) = (p2, q1, q2) + (p3, p4, p5). */
s0 = qd::two_sum(p2, p3, t0);
s1 = qd::two_sum(q1, p4, t1);
s2 = q2 + p5;
s1 = qd::two_sum(s1, t0, t0);
s2 += (t0 + t1);
/* O(eps^3) order terms */
p6 = qd::two_prod(a[0], b[3], q6);
p7 = qd::two_prod(a[1], b[2], q7);
p8 = qd::two_prod(a[2], b[1], q8);
p9 = qd::two_prod(a[3], b[0], q9);
/* Nine-Two-Sum of q0, s1, q3, q4, q5, p6, p7, p8, p9. */
q0 = qd::two_sum(q0, q3, q3);
q4 = qd::two_sum(q4, q5, q5);
p6 = qd::two_sum(p6, p7, p7);
p8 = qd::two_sum(p8, p9, p9);
/* Compute (t0, t1) = (q0, q3) + (q4, q5). */
t0 = qd::two_sum(q0, q4, t1);
t1 += (q3 + q5);
/* Compute (r0, r1) = (p6, p7) + (p8, p9). */
r0 = qd::two_sum(p6, p8, r1);
r1 += (p7 + p9);
/* Compute (q3, q4) = (t0, t1) + (r0, r1). */
q3 = qd::two_sum(t0, r0, q4);
q4 += (t1 + r1);
/* Compute (t0, t1) = (q3, q4) + s1. */
t0 = qd::two_sum(q3, s1, t1);
t1 += q4;
/* O(eps^4) terms -- Nine-One-Sum */
t1 += a[1] * b[3] + a[2] * b[2] + a[3] * b[1] + q6 + q7 + q8 + q9 + s2;
qd::renorm(p0, p1, s0, t0, t1);
return qd_real(p0, p1, s0, t0);
}
inline qd_real operator*(const qd_real &a, const qd_real &b) {
#ifdef QD_SLOPPY_MUL
return qd_real::sloppy_mul(a, b);
#else
return qd_real::accurate_mul(a, b);
#endif
}
/* quad-double ^ 2 = (x0 + x1 + x2 + x3) ^ 2
= x0 ^ 2 + 2 x0 * x1 + (2 x0 * x2 + x1 ^ 2)
+ (2 x0 * x3 + 2 x1 * x2) */
inline qd_real sqr(const qd_real &a) {
double p0, p1, p2, p3, p4, p5;
double q0, q1, q2, q3;
double s0, s1;
double t0, t1;
p0 = qd::two_sqr(a[0], q0);
p1 = qd::two_prod(2.0 * a[0], a[1], q1);
p2 = qd::two_prod(2.0 * a[0], a[2], q2);
p3 = qd::two_sqr(a[1], q3);
p1 = qd::two_sum(q0, p1, q0);
q0 = qd::two_sum(q0, q1, q1);
p2 = qd::two_sum(p2, p3, p3);
s0 = qd::two_sum(q0, p2, t0);
s1 = qd::two_sum(q1, p3, t1);
s1 = qd::two_sum(s1, t0, t0);
t0 += t1;
s1 = qd::quick_two_sum(s1, t0, t0);
p2 = qd::quick_two_sum(s0, s1, t1);
p3 = qd::quick_two_sum(t1, t0, q0);
p4 = 2.0 * a[0] * a[3];
p5 = 2.0 * a[1] * a[2];
p4 = qd::two_sum(p4, p5, p5);
q2 = qd::two_sum(q2, q3, q3);
t0 = qd::two_sum(p4, q2, t1);
t1 = t1 + p5 + q3;
p3 = qd::two_sum(p3, t0, p4);
p4 = p4 + q0 + t1;
qd::renorm(p0, p1, p2, p3, p4);
return qd_real(p0, p1, p2, p3);
}
/********** Self-Multiplication **********/
/* quad-double *= double */
inline qd_real &qd_real::operator*=(double a) {
*this = (*this * a);
return *this;
}
/* quad-double *= double-double */
inline qd_real &qd_real::operator*=(const dd_real &a) {
*this = (*this * a);
return *this;
}
/* quad-double *= quad-double */
inline qd_real &qd_real::operator*=(const qd_real &a) {
*this = *this * a;
return *this;
}
inline qd_real operator/ (const qd_real &a, const dd_real &b) {
#ifdef QD_SLOPPY_DIV
return qd_real::sloppy_div(a, b);
#else
return qd_real::accurate_div(a, b);
#endif
}
inline qd_real operator/(const qd_real &a, const qd_real &b) {
#ifdef QD_SLOPPY_DIV
return qd_real::sloppy_div(a, b);
#else
return qd_real::accurate_div(a, b);
#endif
}
/* double / quad-double */
inline qd_real operator/(double a, const qd_real &b) {
return qd_real(a) / b;
}
/* double-double / quad-double */
inline qd_real operator/(const dd_real &a, const qd_real &b) {
return qd_real(a) / b;
}
/********** Self-Divisions **********/
/* quad-double /= double */
inline qd_real &qd_real::operator/=(double a) {
*this = (*this / a);
return *this;
}
/* quad-double /= double-double */
inline qd_real &qd_real::operator/=(const dd_real &a) {
*this = (*this / a);
return *this;
}
/* quad-double /= quad-double */
inline qd_real &qd_real::operator/=(const qd_real &a) {
*this = (*this / a);
return *this;
}
/********** Exponentiation **********/
inline qd_real qd_real::operator^(int n) const {
return pow(*this, n);
}
/********** Miscellaneous **********/
inline qd_real abs(const qd_real &a) {
return (a[0] < 0.0) ? -a : a;
}
inline qd_real fabs(const qd_real &a) {
return abs(a);
}
/* Quick version. May be off by one when qd is very close
to the middle of two integers. */
inline qd_real quick_nint(const qd_real &a) {
qd_real r = qd_real(qd::nint(a[0]), qd::nint(a[1]),
qd::nint(a[2]), qd::nint(a[3]));
r.renorm();
return r;
}
/*********** Assignments ************/
/* quad-double = double */
inline qd_real &qd_real::operator=(double a) {
x[0] = a;
x[1] = x[2] = x[3] = 0.0;
return *this;
}
/* quad-double = double-double */
inline qd_real &qd_real::operator=(const dd_real &a) {
x[0] = a._hi();
x[1] = a._lo();
x[2] = x[3] = 0.0;
return *this;
}
/********** Equality Comparison **********/
inline bool operator==(const qd_real &a, double b) {
return (a[0] == b && a[1] == 0.0 && a[2] == 0.0 && a[3] == 0.0);
}
inline bool operator==(double a, const qd_real &b) {
return (b == a);
}
inline bool operator==(const qd_real &a, const dd_real &b) {
return (a[0] == b._hi() && a[1] == b._lo() &&
a[2] == 0.0 && a[3] == 0.0);
}
inline bool operator==(const dd_real &a, const qd_real &b) {
return (b == a);
}
inline bool operator==(const qd_real &a, const qd_real &b) {
return (a[0] == b[0] && a[1] == b[1] &&
a[2] == b[2] && a[3] == b[3]);
}
/********** Less-Than Comparison ***********/
inline bool operator<(const qd_real &a, double b) {
return (a[0] < b || (a[0] == b && a[1] < 0.0));
}
inline bool operator<(double a, const qd_real &b) {
return (b > a);
}
inline bool operator<(const qd_real &a, const dd_real &b) {
return (a[0] < b._hi() ||
(a[0] == b._hi() && (a[1] < b._lo() ||
(a[1] == b._lo() && a[2] < 0.0))));
}
inline bool operator<(const dd_real &a, const qd_real &b) {
return (b > a);
}
inline bool operator<(const qd_real &a, const qd_real &b) {
return (a[0] < b[0] ||
(a[0] == b[0] && (a[1] < b[1] ||
(a[1] == b[1] && (a[2] < b[2] ||
(a[2] == b[2] && a[3] < b[3]))))));
}
/********** Greater-Than Comparison ***********/
inline bool operator>(const qd_real &a, double b) {
return (a[0] > b || (a[0] == b && a[1] > 0.0));
}
inline bool operator>(double a, const qd_real &b) {
return (b < a);
}
inline bool operator>(const qd_real &a, const dd_real &b) {
return (a[0] > b._hi() ||
(a[0] == b._hi() && (a[1] > b._lo() ||
(a[1] == b._lo() && a[2] > 0.0))));
}
inline bool operator>(const dd_real &a, const qd_real &b) {
return (b < a);
}
inline bool operator>(const qd_real &a, const qd_real &b) {
return (a[0] > b[0] ||
(a[0] == b[0] && (a[1] > b[1] ||
(a[1] == b[1] && (a[2] > b[2] ||
(a[2] == b[2] && a[3] > b[3]))))));
}
/********** Less-Than-Or-Equal-To Comparison **********/
inline bool operator<=(const qd_real &a, double b) {
return (a[0] < b || (a[0] == b && a[1] <= 0.0));
}
inline bool operator<=(double a, const qd_real &b) {
return (b >= a);
}
inline bool operator<=(const qd_real &a, const dd_real &b) {
return (a[0] < b._hi() ||
(a[0] == b._hi() && (a[1] < b._lo() ||
(a[1] == b._lo() && a[2] <= 0.0))));
}
inline bool operator<=(const dd_real &a, const qd_real &b) {
return (b >= a);
}
inline bool operator<=(const qd_real &a, const qd_real &b) {
return (a[0] < b[0] ||
(a[0] == b[0] && (a[1] < b[1] ||
(a[1] == b[1] && (a[2] < b[2] ||
(a[2] == b[2] && a[3] <= b[3]))))));
}
/********** Greater-Than-Or-Equal-To Comparison **********/
inline bool operator>=(const qd_real &a, double b) {
return (a[0] > b || (a[0] == b && a[1] >= 0.0));
}
inline bool operator>=(double a, const qd_real &b) {
return (b <= a);
}
inline bool operator>=(const qd_real &a, const dd_real &b) {
return (a[0] > b._hi() ||
(a[0] == b._hi() && (a[1] > b._lo() ||
(a[1] == b._lo() && a[2] >= 0.0))));
}
inline bool operator>=(const dd_real &a, const qd_real &b) {
return (b <= a);
}
inline bool operator>=(const qd_real &a, const qd_real &b) {
return (a[0] > b[0] ||
(a[0] == b[0] && (a[1] > b[1] ||
(a[1] == b[1] && (a[2] > b[2] ||
(a[2] == b[2] && a[3] >= b[3]))))));
}
/********** Not-Equal-To Comparison **********/
inline bool operator!=(const qd_real &a, double b) {
return !(a == b);
}
inline bool operator!=(double a, const qd_real &b) {
return !(a == b);
}
inline bool operator!=(const qd_real &a, const dd_real &b) {
return !(a == b);
}
inline bool operator!=(const dd_real &a, const qd_real &b) {
return !(a == b);
}
inline bool operator!=(const qd_real &a, const qd_real &b) {
return !(a == b);
}
inline qd_real aint(const qd_real &a) {
return (a[0] >= 0) ? floor(a) : ceil(a);
}
inline bool qd_real::is_zero() const {
return (x[0] == 0.0);
}
inline bool qd_real::is_one() const {
return (x[0] == 1.0 && x[1] == 0.0 && x[2] == 0.0 && x[3] == 0.0);
}
inline bool qd_real::is_positive() const {
return (x[0] > 0.0);
}
inline bool qd_real::is_negative() const {
return (x[0] < 0.0);
}
inline dd_real to_dd_real(const qd_real &a) {
return dd_real(a[0], a[1]);
}
inline double to_double(const qd_real &a) {
return a[0];
}
inline int to_int(const qd_real &a) {
return static_cast<int>(a[0]);
}
inline qd_real inv(const qd_real &qd) {
return 1.0 / qd;
}
inline qd_real max(const qd_real &a, const qd_real &b) {
return (a > b) ? a : b;
}
inline qd_real max(const qd_real &a, const qd_real &b,
const qd_real &c) {
return (a > b) ? ((a > c) ? a : c) : ((b > c) ? b : c);
}
inline qd_real min(const qd_real &a, const qd_real &b) {
return (a < b) ? a : b;
}
inline qd_real min(const qd_real &a, const qd_real &b,
const qd_real &c) {
return (a < b) ? ((a < c) ? a : c) : ((b < c) ? b : c);
}
/* Random number generator */
inline qd_real qd_real::rand() {
return qdrand();
}
inline qd_real ldexp(const qd_real &a, int n) {
return qd_real(std::ldexp(a[0], n), std::ldexp(a[1], n),
std::ldexp(a[2], n), std::ldexp(a[3], n));
}
#endif /* _QD_QD_INLINE_H */